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	<title>Comments on: CS 1.6 Rates Guide</title>
	<atom:link href="http://www.mynameiscraig.com/gaming/rates-guide/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mynameiscraig.com</link>
	<description>and I love bacon</description>
	<lastBuildDate>Tue, 24 Aug 2010 10:13:09 +0000</lastBuildDate>
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		<title>By: Sanket Yadav</title>
		<link>http://www.mynameiscraig.com/gaming/rates-guide/comment-page-1/#comment-65</link>
		<dc:creator>Sanket Yadav</dc:creator>
		<pubDate>Tue, 24 Aug 2010 10:13:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.mynameiscraig.com/?page_id=18#comment-65</guid>
		<description>My net speed is 384kpbs plzzz will u let me know the best setting plzzzz</description>
		<content:encoded><![CDATA[<p>My net speed is 384kpbs plzzz will u let me know the best setting plzzzz</p>
]]></content:encoded>
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		<title>By: Vishal</title>
		<link>http://www.mynameiscraig.com/gaming/rates-guide/comment-page-1/#comment-39</link>
		<dc:creator>Vishal</dc:creator>
		<pubDate>Sat, 17 Apr 2010 14:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.mynameiscraig.com/?page_id=18#comment-39</guid>
		<description>I want to know These command &amp; how to improvw our cs 1.6

Below commands:



gl_cull &quot;1&quot;
gl_keeptjunctions &quot;0&quot;
gl_texsort &quot;0&quot;
gl_palette_tex &quot;1&quot;
r_norefresh &quot;0&quot;
gl_round_down &quot;3&quot;
gl_picmip &quot;2&quot;
gl_playermip &quot;2&quot;
gl_ztrick &quot;1&quot;
gl_texturemode &quot;GL_LINEAR_MIPMAP_NEAREST&quot;
viewsize &quot;120&quot;
brightness &quot;1&quot;
gamma &quot;3&quot;
fastsprites &quot;0&quot;
fps_max &quot;200&quot;
max_shells &quot;0&quot;
cl_corpsestay &quot;0&quot;
max_smokepuffs &quot;0&quot;
mp_decals &quot;0&quot;
d_spriteskip &quot;0&quot;
cl_himodels &quot;0&quot;
model &quot;gordon&quot;
topcolor &quot;30&quot;
bottomcolor &quot;6&quot;
cl_minmodels &quot;1&quot;
cl_weather &quot;0&quot;
gl_affinemodels &quot;1&quot;
gl_alphamin &quot;0.25&quot;
gl_clear &quot;0&quot;
gl_dither &quot;1&quot;
gl_flipmatrix &quot;0&quot;
gl_flashblend &quot;0&quot;
gl_lightholes &quot;0&quot;
developer &quot;1&quot;
r_dynamic &quot;0&quot;
r_novis &quot;0&quot;
r_traceglow &quot;1&quot;
r_wateralpha &quot;1&quot;
r_mirroralpha &quot;0&quot;
r_bmodelhighfrac &quot;5.0&quot;
r_lightmap &quot;0&quot;
gl_max_size &quot;128&quot; (16/32/64/128/256) (less size less quality and more performance)
precache &quot;1</description>
		<content:encoded><![CDATA[<p>I want to know These command &amp; how to improvw our cs 1.6</p>
<p>Below commands:</p>
<p>gl_cull &#8220;1&#8243;<br />
gl_keeptjunctions &#8220;0&#8243;<br />
gl_texsort &#8220;0&#8243;<br />
gl_palette_tex &#8220;1&#8243;<br />
r_norefresh &#8220;0&#8243;<br />
gl_round_down &#8220;3&#8243;<br />
gl_picmip &#8220;2&#8243;<br />
gl_playermip &#8220;2&#8243;<br />
gl_ztrick &#8220;1&#8243;<br />
gl_texturemode &#8220;GL_LINEAR_MIPMAP_NEAREST&#8221;<br />
viewsize &#8220;120&#8243;<br />
brightness &#8220;1&#8243;<br />
gamma &#8220;3&#8243;<br />
fastsprites &#8220;0&#8243;<br />
fps_max &#8220;200&#8243;<br />
max_shells &#8220;0&#8243;<br />
cl_corpsestay &#8220;0&#8243;<br />
max_smokepuffs &#8220;0&#8243;<br />
mp_decals &#8220;0&#8243;<br />
d_spriteskip &#8220;0&#8243;<br />
cl_himodels &#8220;0&#8243;<br />
model &#8220;gordon&#8221;<br />
topcolor &#8220;30&#8243;<br />
bottomcolor &#8220;6&#8243;<br />
cl_minmodels &#8220;1&#8243;<br />
cl_weather &#8220;0&#8243;<br />
gl_affinemodels &#8220;1&#8243;<br />
gl_alphamin &#8220;0.25&#8243;<br />
gl_clear &#8220;0&#8243;<br />
gl_dither &#8220;1&#8243;<br />
gl_flipmatrix &#8220;0&#8243;<br />
gl_flashblend &#8220;0&#8243;<br />
gl_lightholes &#8220;0&#8243;<br />
developer &#8220;1&#8243;<br />
r_dynamic &#8220;0&#8243;<br />
r_novis &#8220;0&#8243;<br />
r_traceglow &#8220;1&#8243;<br />
r_wateralpha &#8220;1&#8243;<br />
r_mirroralpha &#8220;0&#8243;<br />
r_bmodelhighfrac &#8220;5.0&#8243;<br />
r_lightmap &#8220;0&#8243;<br />
gl_max_size &#8220;128&#8243; (16/32/64/128/256) (less size less quality and more performance)<br />
precache &#8220;1</p>
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