CS 1.6 Rates Guide
I’ve uploaded an updated version on steam guides
http://steamcommunity.com/sharedfiles/filedetails/?id=126383209
This guide is in response to the numerous questions I get daily ‘WHAT RATES SHOULD I USE ONSCREEN I HAVE 1MB INTERWEB PLS GIV ME YOUR REG.’
There are 4 main commands which are considered “rates”, I am going to go explain each one and what the best setting is for each and why.
rate
Ah rate, the setting that is set wrong by 95% of people who don’t have a clue and just copy everyone else. First we will start off with a quick history lesson. Quake, legendary game, the game engine that was used to make Half-Life and in turn CS was created using the Quake engine. Quake has rates too! And in fact the max rate on Quake was 25000. This is why today most players use a rate of 25000. This is wrong.
Half-Life/CS has a maximum rate of 20000, it has been proven many times, and setting your rate to 25000 is pointless and will in fact waste bandwidth.
People also say well rate 25000 is for LAN and 20000 is for online, wrong again. When you play on LAN, rate does nothing at all, in fact you could have rate set to 100, and it would have no effect on LAN, wtf you ask? When you play on LAN, rate is ignored, and it uses sv_lan_rate instead, and by default, yes you guessed it, is set to 20000. So all the ‘pro’ players thinking you have been playing with a rate of 25000 on LAN are wrong, you have been playing with 20000 all along. noobs.
Best Setting: 20000
cl_cmdrate
Another setting set wrong by 95% of people, the norm was to set this to 101, as your cl_updaterate was set to 101(I will cover this later) but again, this is wrong. Cmdrate is data you SEND to the server, so every time you shoot, move, move your mouse, anything, cmdrate uploads data. Now because most people use 100fps people set it 1 above this to 101, so that you are always sending more data than needed, but 101 isn’t enough.
This can be seen by net graph. Red dots appear at the bottom when data is not sent because your cmdrate is not high enough. Try setting your cmdrate to 50, and look at net_graph 1, lots of red dots at the bottom = bad.
Now with 101 you still get red dots, in fact the best cmdrate to use is 105. And I have used this all along.
Best setting: 105
Assuming you have 100fps (+5 your FPS, 100fps = 105 cmdrate.)
cl_updaterate
updaterate is a tricky one, as the best setting is different depending on the server. cmdrate is data you send to the server, updaterate is data you receive from the server. People just used to set this to 101 to match cmdrate but didn’t really know why.
So how do you know what to set it to? Servers have a setting called sv_maxupdaterate which determine the maximum updates it will send to you, the default for a CS server is 30, which is bad, most servers nowadays have this set to 100+ but some publics you will find still have it set to 30. There is no way you check what this is set to unless you have rcon to the server, but you can look at the lines on net_graph 1 to predict what it is set to.
To show this, set your updaterate to 100, then ex_interp 0. (I will cover this later) then join a server, if you see lots of orange and yellow dots on your net graph, this means your interp is set wrong for the server and you are not receiving the right amount of updates for your interp setting. Try lowing your updaterate by increments of 10 until the yellow/orange dots go away, you will find servers that have maxupdaterate set to 30 they will go away when you set it to 30 etc.
But what if you join a server that does have sv_maxupdaterate set to 100+?
Like I said, everyone just used to set it to 101 and leave it like that, this is wrong, the correct setting should match your interp otherwise will cause reg problems. The last few CS updates they briefly changed this to maximum 100 but because everyone had 101 in their config, it defaulted to 30 and caused mass spam to steam support asking them why, so because of this they changed the max to 102, just to stop the spam of forum threads of steam support, but really the correct setting you should use is 100, which matches perfectly with ex_interp 0.01 which I will go over next.
My server has sv_maxupdaterate set to 100, but I’m still getting yellow/orange dots!
Just because a server has the right setting does not mean it can still actually send 100 updates per second, some bad servers can’t handle it and you should lower your updaterate by 10 until the dots go away, note servers like this are very bad as it depends on how many players and how much action is going on at the time. For example whole team rushes B the server cant handle all the traffic of 10 people shooting at once and can only send for example 50 updates per second instead of 100 at that time, so everyone in that moment gets bad reg (which shown by orange/yellow dots). But when everyone is dead but 2 players, the server can again send 100updates per second and you get good reg. To fix this, you either buy a good server, or lower your sv_maxupdaterate on the server to compensate for its shityness.
Best setting: 100
Assuming server is using sv_maxupdaterate 100+ and can handle it.
ex_interp
Another tricky one, closely tied in with cl_updaterate, interp has been a question of debate for a long time, there was a bug within cs with interp through CS 1.5 and caused much QQ within the community as you could use it to your advantage in some situations.
In 1.6 however, they fixed it and interp works as intended, as long as you have it set correctly. The correct setting is always 1 divided by your updaterate, so if your updaterate is set to 100, the best setting is 0.01. But why do some people set it to 0?!
Valve added a nice feature that automatically calculates the best interp for you depending on your updaterate, by setting it to 0 if you check your console it will show you what it has calculated it to. So if you have updaterate set to 100, then ex_interp 0, CS will automatically set your interp to 0.01, then if you change your updaterate to 30, your interp will automatically change to 0.33 etc. So the best setting you can use is always 0, then depending on the server, you should lower your updaterate depending on how good the server is and depending on what the sv_maxupdaterate is set to and CS will automatically set your interp to the correct value.
This caused a problem with people using updaterate 101 as when you set your interp to 0 it will try and divide this by 10 and you will get 0.009 which is designed for an updaterate of 110 which you can not set and will cause reg problems. Setting your updaterate to 101 and using ex_interp 0.01 wont do any harm but it is pointless using 101 and you loose the benefit of CS auto calculating your interp for you.
Best setting: 0
I will update this with images and anything else I can think of as I go along; any questions just add a comment below. All the info from this is from valid valve sources but feel free to prove me wrong on anything.
TLDR
rate 20000
cl_cmdrate 105
Assuming you have 100fps (+5 your FPS, 100fps = 105 cmdrate.)
cl_updaterate 100
Assuming server is using sv_maxupdaterate 100+ and can handle it.
ex_interp 0
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JUst got one question.
Got stable connection
Low ping
Low MS
No lagg at all.But on net_graph 1 i can see the green connection line is yellow dotted and in big actions ingame more yellow. and have Jumping choke?
When i start a game it jumps from 0 to 15 and when i press score board it goes to 100 choke?
i use most of the time rate 25000 and cl_cmdrate 102 or 105 when the bottom line on still red dotted. and updaterate 80
and have monster pc so always 100fps have fps_max 101
How comes the yellow in the green line normaly i never had that. even when i lower updaterate or cmdrate or rate i still got jumping choke and yellow dots..
i use ex_interp 0.1 because els the people ingame laggs like hell and ex_interp 0 and change with updaterate wont do good and people ingame laggs and walks not smooth.
i formatted my pc, reinstalled cs, no skins mod or anything.
i cant find it out..maby new internet cable or router?
have 50mb internet and is fast.-
Yellow dots on netgraph 1 = choke
Choke means the server is unable to update you quick enough, this can be because the server is shit (most likely scenario) or your rates are wrong, for example, some fucking retard setting their update rate to 80 (you).
You use rate 25000 which is wrong, cmdrate 102 which is wrong, updaterate 80 which is wrong, and interp 0.1 which is very very wrong. Read my fucking guide first before asking for help you shit fuck.
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You should set your cmdrate to 5more than your fps_max value. So if you set your fps_max to 50, set your cmdrate to 55. if you have your fps_max set to 100, set your cmd rate to 105, even if your fps actually jumps from 50-100. I would recommend just setting fps_max to 100, and setting cmdrate to 105.
Also, buy a new computer, 11 year old game and you can’t get 100fps, terrible.
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#17 written by RawR 1 year ago
Thxs for the guide, It helped alot on basic info on rates etc,
My new settings are:
rate 20000
cl_updaterate 30 “they told me it’s the server updaterate”
cl_cmdrate 105
ex_interp 0.1 “basically it goes to 0.33 on 0 and ends up choppy”
cl_smoothtime 0.1Well my reg has gotten better but it sometimes seem like it just wont hit. Any tips on helping me ? :]
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It’s choppy because the server is only running 30 update rate and you are seeing exactly where the models are. With interp 0.1 your CS is just guessing where the other players are most of the time, which makes it smooth, but reg will be bad for you.
If you know the people who host the server, get them to set sv_maxupdaterate 100 in their server.cfg.
If you want better reg play on a stable 100 updaterate server with interp 0.
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#19 written by AnI FeRARio 1 year ago
Thanks man i hav been looking for this for a while now and am so happy to find such a good and simple guide.
i used ex_interp 0 but my game is choppy. i basicly used all your settings and it seems the servers are holding up well.
What can i do to improve it?
Also in find servers i want to get servers close to my location but with filters it takes a long time to get the server list, how can i make it go faster?
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#33 written by sid 1 year ago
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#35 written by dewarn 1 year ago
Hey Craig.
I use net_graph 1. Sometimes I get a yellow dot(just one) on my graph, and then after one minute or something it comes back, that yellow dot.
And that’s how it goes, one yellow dot once a minute~
And how much i lower my updaterate it won’t disappear.I don’t really get it :S
Should i just ignore it? It’s one dot i mean, does it make any diffrence?
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#38 written by Raj 1 year ago
Hey Craig
I have an internet connection with dwnld speed 5mbps and upload of 800kbps and I am hosting a server but the problem is me and my frnds r unable to play silent hill mod,Zombie plague mod without lag, server lags pretty badly.
I am hosting a 10 player cs 1.6 server.
Pc spec are dual core 2ghz, 3gb ram.
Pls Pls help me bro! -
#40 written by Coyote Smith 1 year ago
Awesome! I have always needed someone to go into depth about the rates. I do have some questions, though. (I have thouroughly read your instructions, unlike the idiot above).
I’ve been having problems; i still have choke/loss/redots on my graphs, even with all my rate setup*. I can only get a max fps of 60 even if I change to max_fps 101.
My Rates currently:
Rate: 20000
cl_updaterate 101
cl_cmdrate 65
fps_max 61
and i used ex_interp 0 (which set it to .01)My rig:
Proccessor i5 2.37 ghz
Ram 4GB
Nivdia Geforce 250 GTSYet, I still can’t seem to kill my Choke/Loss in any server. (Even good ones) Is this just a bad Internet connection or maybe a PC setting that’s somehow counterdicting my efforts in game?
*Side note: I actually have played CS on this rig before where I was getting 100 fps and no choke/lag.
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#45 written by plz help 1 year ago
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#47 written by luga 1 year ago
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#52 written by plz help 1 year ago
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#54 written by AjY 1 year ago
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#61 written by YeahYeah 1 year ago
Hey Craig,
Just one question:
How come in online situations I have to aim to the right or left of the head to head shot someone rather than straight on their heads?
I am use to playing at lan. Was born and raised around lan and never actually played online other than a west 5 v 5 on my buddies summit and hidef servers. I have fios at home at 50mbs up and down as well as a 1.5k$ pc I built my self so there really shouldn’t be any problem with it. I use your guide for my configs, turn off all vsync and all the other shit that messes with it, as well as turn off all the unnecessary things in the background that I am not currently using when I play cs. My monitor at home is a 75hz and at the LAN center its the same so it doesn’t really matter. My thought is that cs is getting worse and worse due to not being updated and now the hit boxes are becoming total crap rather than “Oh, Let me shoot at the head an achieve a head shot as I normally would.”
This is on 5 – 25ms servers. Anything over than that and I ask my self why I am even playing on the server if my shots aren’t going to hit correctly.
P.S. Only reason I am playing online was due to the fact that I was just cosigned onto a invite team in ESEA. They saw what I could do at a LAN center and from there it was easy to get onto their team since I only played with them on LAN. I am currently getting called “You suck on client” even though at LAN I will dominate the competition over and over.
Really could use your help on this man.
Specs:
AMD Radeon HD 6770 Series (A lot of people are saying this could be the problem since AMD doesn’t support opengl and to get an nvidia but I wanted to ask a true professional about this)
16GB DDR3 x2 (Some sponsor ship ram that they gave me, not sure of the name right now though its brand new)
Death Adder Mouse (450dpi 500hz)
Steelseries 7 something (sponsor ship again shit…)
Corsair something (sponsor ship crap again…)
1TB Hard drive
32GB SSD (Running cs on it as well as tried off and the same problem)If you need anymore just email me. I left my email.
Thank you for reading my post man,
Cheers. -
#63 written by Mike 1 year ago
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#67 written by Daniel 1 year ago
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#70 written by Daniel 1 year ago
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#72 written by Daniel 1 year ago
ex_interp 0.1
http://i41.tinypic.com/x4ggzk.jpgex_interp 0
http://i41.tinypic.com/3484j1k.jpgWhat I can do?
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#74 written by idiot craig 1 year ago−1
this guy fails. been playing since beta.
go to any server now a days. 1000 fps or just some random scrub server.
cl_updaterate 30-100 regardless will give you red dots. They don’t mean anything.
on a good server you will have spaced red dots, on a shit server you will still have spaced red dots.
ex_interp 0 is also retarded. it doesn’t mean you should let the server choose the correct setting. servers settings are totally different. if you adjust ex_interp 0 then you have to change your rates again.
moron.
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Red dots at the bottom of the graph = failed updates, this has nothing to do with update rate and is determined by your cmdrate like it says IN THE GUIDE you fucking spastic.
When setting ex_interp to 0, the server does not decide the setting at all, it’s determined by what update rate you have as it says IN THE GUIDE.
Go fucking read it first before anything more retarded comes out of your stupid brain.
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#76 written by Songo 1 year ago
Well atleast when i was playing a random mod with just bots. i had put the “old 101 rates etc” and my hit detection was up the ass. now that i used the new rates he mentioned my hit detection became pretty much perfect as far as my eyes could tell. the difference is abit too much to be able to type about so… whats up your ass? not everyone has to play ONLINE to enjoy rates. didnt he just give us explanation what to do to fix the shit IF you do?
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#81 written by xabuL 1 year ago
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#82 written by Coyote 11 months ago
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#88 written by pro 10 months ago
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#97 written by alleballed 9 months ago
Hi i just wonder , am i supposed to type ex_interp 0 everytime i join a server?,
cause if i dont the purple line at the bottom on net_graph 1 only flatlines… though sometimes it makes some squiggles. but if i type ex_interp 0 when i just joined a server the purple line turnes into dots ,and also blue dots appear above the purple ones.
Also thank you for this rate guide!!.
It made a really big difference for me in-game -
#98 written by alleballed 9 months ago
Hi again , quick update from my last comment.
When i’m playing on this server ,and im using cl_updaterate 100 & interp 0 (automaticlly makes 0.01000 or something like that) i get same MS as my ping , but if i put cl_updaterate 30 n interp makes like 0.03300, my MS disappears from net_graph and only jumps on once in a while ,and also the purple and blue dots comes closer together, which of these 2 are to prefer?
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A third win post ^^ sorry for this, but it slipped my mind.
This is a fact for a boosted server
net_graph 1, the blue or purple line if you want.
It should be perfectly stable with ex_interp 0.01. It will in fact remain stable down to 0.009.
We use cl_updaterate 101 because 100 updates ain’t enough for some strange reason, no one knows why, this is just how CS1.6 works. Just like we need cl_cmdrate 105 to get rid of the red dots.If you use cl_updaterate 100 on a boosted server, you will de-sync and net_graph 1 will get unstable again.
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Okay, I’ll re-write the entire shit, because this guide is somewhat inaccurate. You have boosted and non-boosted servers.
HLDS calculates per 100FPS, and was not designed for ‘dynamic’ changes. They fixed this in Source i believe, but we on GoldSrc are stuck with shitty netcode still.
What this means is that if your (troll-)server is running values like 125FPS or 333FPS, the client will have to compensate for the missing updates.So what is a non-boosted server?
A non-boosted server is a server running dynamically or in between. For example, 125FPS or unstable 1000FPS (for example, 980-1000FPS).
The client will need to compensate a lot, because of a incomplete calculation from the server. Thus, the unstable net_graph 1.Boosted server
A boosted server however, is running values like 100FPS, 200FPS, 300FPS or 1000FPS.
These values are rock stable or follow a “drop” pattern …don’t try to understand how and why, because this part is just confusing as hell. You can say that while the un-boosted server is calculating 99 of 100 updates, the boosted one does 100 of 100.cl_updaterate
Just like cl_cmdrate, cl_updaterate needs extra updates to get enough. While cl_cmdrate needs 105, cl_updaterate only needs 1 more (cl_updaterate 101).
Why it is like this, I bet no one knows, except VALVE, they have the source code after all.
Anyway, with just 100 updates, you are getting 99 of 100, while with 101 updates you get 100 of 100. You should imagine it like this, because there is really no other way to explain it.How do I know my server is boosted correctly?
net_graph 1 is the best debugger tool you can possibly get.
The purple line (below the green one) is very unstable on most server, just like in the guide here. This means that the client is compensating for missing updates.
If the purple line is rock stable, then it means that the server is feeding you a complete picture.Linux and 1000FPS
You can NOT force HLDS to run 1000FPS, it doesn’t work that way. Most server-hosters today use nasty linux-tweaks to force HLDS to run 1000FPS. YOU CAN NOT FORCE THE FPS STABLE, IT WILL DE-SYNC THE RELATION BETWEEN CLIENT AND SERVER.You can also check the ping on the scoreboard. A boosted server will provide 0 or invisible ping for LAN users, while a un-boosted 1000FPS will have anything from 0-6.
All serious tournaments fail to boost their server correctly. I’ve not seen a single on where the players have rock stable pings on the scoreboard.
So what the hell does the ping have to do with the server?The ping represents the delay to the server. Incomplete calculation will naturally give delays, because the client tries to compensate.
No, the ping is not the real delay, use net_graph do determine your real delay.
The ping on the scoreboard however is only a way to measure how stable the server really is
I hope this cleared up a lot of shit for why some server suck and others are good.
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valve confirmed the correct value of update rate should be 100, and they FORCED it to 100 themselves in 2010, (this was discussed in hlds_announce) the same time flash bugs was fixed etc etc. They received a horde of complaints on the forums because everyone had in their configs updaterate 101, because 101 no longer existed, it was setting their updaterates to the default value of 20. So they just set it max to 101 and recommended 100. (same as I am).
In reality though it really does not matter if you use 100 or 101 as it’s set by the servers sv_maxupdaterate value anyway, I only recommended 100 because then you get the benefit of using ex_interp 0 setting the correct values.
You can set updaterate to 101 and ex_interp 0.01 for example if you wanted, makes little difference.Nasty Linux tweaks? You do realise that valve built in ping-boost into Linux themselves right?
http://create-server.com/tutorials/165-hlds-pingboost-for-linux.html
You just use the -pingboost command line. Windows server actually has no pingboost feature built in. (but you can get a similar effect just by running windows media player or Chome while the server is running..) Where are you making up this information from?0 ping? you only get 0 ping when you are running CS on the same box as the server. Even then it can be from 0-1 or something.
I have been to over 20 lans and I have never seen one where all 10 players had 0 ping.If you can provide me good proof of what you are saying I will update my guide, but all I can see is that you are just stating your facts on your own theory and nothing more.
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Of course you haven’t seen anyone with 0 ping. You haven’t even tried a correctly boosted server to begin with.
I can’t really comment on pingboost. All I know is that pingboost will not boost the server properly for some reason.
It’s not made up information. Do you have any idea how many hours I spent into researching this? I’ve probably debugged the game more than you have played it. The result is confirmed by many players who realized “Huh, maybe 1000FPS doesn’t matter after all.”
If you want to try a correctly boosted server, you can try mine cs.antoweif.com
Notice how the net_graph goes all wild with cl_updaterate 100 (ex_interp 0.01 or 0.009), but is perfect at 101.cl_updaterate’s limit is 102, not 100.
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#106 written by Rajeev 9 months ago
I really need your help. .i just got a new connection . .i get a dload speed of about 3 mbps. .but the problem is i get a ping of about 100 in servers i know i should get below 50. .all the servers i tried are in my region only. .so i dont understand why im getting this bad a ping. .
.i tried ur commands but it doesnt make any difference. .please do help. .thank you -
#107 written by yzN` 8 months ago
Hi Craig and thanks for your guide.
I’m a french guy so sorry if I make a lot of mistakes ^^. But I’ve to ask you one question. Nowadays, we all have a good connection contrary to the past (56k etc). For example, my connection is 22Mpps and I would like to know if my rate can be up to 25000? Or if it’s useless? Because in LAN, they are using 25k rate so I dont think they will configurate it like that if it was useless… So is that useless to use 25 k with 22 Mpps while I dont have 100 Mpps like LAN?
Thanks you in advance for ur answer,
Best regards-
#108 written by alexk 7 months ago
dude .. he already went through all of this!, Says in the guide!
“People also say well rate 25000 is for LAN and 20000 is for online, wrong again. When you play on LAN, rate does nothing at all, in fact you could have rate set to 100, and it would have no effect on LAN, wtf you ask? When you play on LAN, rate is ignored, and it uses sv_lan_rate instead, and by default, yes you guessed it, is set to 20000. So all the ‘pro’ players thinking you have been playing with a rate of 25000 on LAN are wrong, you have been playing with 20000 all along. noobs.”
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#109 written by alexk 8 months ago
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#113 written by Pex 6 months ago
Hey Craig,
I was reading a lot of forums about rates and on some posts ppl said that if your monitor refresh rates below 100 hz, all that shits like fps 100 and cl_updaterate and cmdrate (100 or 101) are useless. (As they said if you have monitor of 60 hz you should use fps_max 60 update/cmdrate 60). Cause I have a monitor with 75 hz and I use -freq 75 ofc with vsync off, 100 fps, 20k 100 100 0.01, but sometimes I feel the game is not so smooth, you know I play cs for a long time, since 1.3 version and I`ve never played on 100 hz and I don`t know how it feels although many players wrote it`s awesome.
I just wonna hear your opinion about that refresh rate and your suggestions..
Thanks a lot-
It’s true that your monitor is only refreshing 75 times per second and so in effect you can only see 75 frames per second.
However I wouldn’t change any settings because of this, it still feels different for me if I was to set fps max to 75 instead of 100 with 75hz.
Get a 120hz LCD monitor if I was you. I highly recommend it.
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#116 written by bleezy 5 months ago
Hey craig, nice guide. I have a few questions. Alright look I’m not here to bullshit you or anything like that or ask stupid ass questions like the rest of these guys. I already knew that 25000, 101, 101 was wrong. Actually my rates were real close to yours except for my interp. I’ll start off by saying my computer specs.
LG l1960tr monitor; 75 hz I believe
Dual core 3.2 ghz
9800 GT 1gb
4gb ram
I am unaware of my internet connection, but I’m pretty sure it’s somewhat decent. I have Cox high speed internet if you know what that is.I use to use: rate 20000, cl_updaterate 100, cl_cmdrate 105, fps_max 100, ex_interp .1(due to default)
and this is how it would look: http://i198.photobucket.com/albums/aa145/WillxGunlock/2012-12-04_00005.jpg
As you can see both of my lines are smoothed out. I was told awhile back that interp doesn’t matter if it’s set to .1 Aslong as you have both lines as smooth as possible this will be the best registry you can get and anyone that says otherwise is just a nerdy little faggot looking for an excuse because they got killed. Then I had a SHIT ton of people get on my case for using .1, so my first question to you is can you confirm this? Does interp really matter aslong as you have both lines smoothed out?Next here is the same exact settings except ex_interp .01: http://i198.photobucket.com/albums/aa145/WillxGunlock/2012-12-04_00003.jpg
As you can see no more smoothed out bottom line. and I get blue dots, usually I have about triple the amount of blue dots it’s just low because I’m in an empty area. Also I usually get a shit ton of choke when theres a bunch of people. Highest I’ve gotten was 70. Keep in mind my choke goes no higher than 5 at ex_interp .1. I asked one of the admins what the sv_maxupdaterate is and he said it’s set to 101, yet I highly doubt it. He’s some pub star preaching to me about how the correct settings is 25000, 101, 101, .01. Is there a reason I get a lot of choke on .01 instead of .1? Also should I be concerned about the no smooth purple line/blue dots?And lastly heres the same exact setup except using .033:
http://i198.photobucket.com/albums/aa145/WillxGunlock/2012-12-04_00004.jpg
As you can see I got the bottom line back except it’s not completely smooth. Just like .01 I get choke aswell. Actually I notice that I get more choke than .01, but not by much. Although I did notice that my registry MAY have been better at .033 than the usual .1 I didn’t notice this as much with .01 though, but then again I only started messing around with .01 and .033 today.And another quick question on .01 everyone is choppy for the most part and everyones saying this is how its supposed to look. Is this true? If so that’s dumb as shit, but I’ll manage.
So my main question to you is, what do you think would be the best interp with me based off of the lines. Like I said .1 I get the smoothest lines. .033 I get somewhat smooth lines followed by choke. and .01 I get no smooth bottom line followed by blue dots(not sure if that’s bad) and choke as well. Only when theres alot of people in one area shooting though. My bad for asking a lot I’d just rather get it all out of the way now rather than replying back and fourth asking questions
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#117 written by Pex 5 months ago
I think that 0.1 is not allowed, and Craig says in the guide: interp = 1/cl_updaterate, so if you know the math 1/100=0.01. You should set your ex_interp command to 0 and it will be automatically set by your cl_updaterate.
And yeah, Valve did the “great” job and fucked up the netcode in cs 1.6. I remember the good old days when I played cs 1.5, but net connection was shit that days and we played at LAN and everything was fine with default settings.
Nowadays, with good net connection, you can’t play as well because the most servers are crap, and interpolate (ex_interp) is messed up, and you know, when you shoot in a player he just “swallowed” all bullets like he is not on server at all. For smooth game you need a mega server based on Linux (not necessary) with 1000 fps, I hope that Valve didn’t do same thing with CS GO, cause the netcode in 1.6 is so shit that even Valve doesn’t know what is the best settings…
And yes my friend, read the guide, and set your interp to 0.01 if you use cl_updaterate 100.. GL…
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#118 written by reckless 4 months ago
hey guys plz help i’ve both cs1.6 steam and non steam , but when me and my friends playing a clan on lan or internet …. sometimes some friends disconnect automatic disconnected .. mp_autokick 0 , already .. but some msg when we disconnect like timeout .. and changelevel … what i do ??? for this type of problem ???
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#119 written by shadowrevenger 4 months ago
hey bro, i am from brazil[são paulo to be more exactly] n i play in american server[i think is for dallas, chicago] the ip is 74.91.112.23:27015 and i changed my internet,now she has a router[sometimes to use laptop] and is 10mb now, times ago, in 1mb internet was very fast the server, now mah latency is 200~250, can you tell some rates and tips for me? my pc is very good but idk what ‘s happening,thx anyways
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#120 written by See2Kill 4 months ago
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Didn't find any related posts :(
My net speed is 384kpbs plzzz will u let me know the best setting plzzzz